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Elf.des
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1993-01-24
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# SCCS Id: @(#)Elf.des 3.1 91/12/24
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, Earendil/Elwing
# and receive your quest assignment.
#
MAZE: "E-start",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
.................................... . .....................................
................................... ... ....................................
.................................... . .....................................
................................... ... ....................................
.................................... . .....................................
..............................}}}}}}}.}}}}}}}...............................
............................}}}|----...----|}}}.............................
...........................}}|--...........--|}}............................
.................... . . . }|-...............-|} . . . .....................
................... . . . .}|.................|}. . . . ....................
............................................................................
................... . . . .}|.................|}. . . . ....................
.................... . . . }|-...............-|} . . . .....................
...........................}}|--...........--|}}............................
............................}}}|----...----|}}}.............................
..............................}}}}}}}.}}}}}}}...............................
.................................... . .....................................
................................... ... ....................................
.................................... . .....................................
................................... ... ....................................
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'o', 'O'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
STAIR:(40,13),down
# Portal arrival point
BRANCH:(00,14,00,14),(0,0,0,0)
# Altar
ALTAR:(37,10),chaos,altar
# Earendil/Elwing
MONSTER:'@',"Earendil",(37,10)
# The treasure of Earendil/Elwing
OBJECT:'(',"chest",(37,10)
# elf guards for the audience chamber
MONSTER:'@',"High-elf",(38,09)
MONSTER:'@',"High-elf",(38,10)
MONSTER:'@',"High-elf",(38,11)
MONSTER:'@',"High-elf",(36,09)
MONSTER:'@',"High-elf",(36,10)
MONSTER:'@',"High-elf",(36,11)
MONSTER:'@',"High-elf",(37,09)
MONSTER:'@',"High-elf",(37,11)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# traps
# One pit at each cardinal point.
TRAP:"pit",(37,05)
TRAP:"pit",(46,10)
TRAP:"pit",(37,15)
TRAP:"pit",(28,10)
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'o',"Uruk-hai",(35,04),hostile
MONSTER: 'o',"Uruk-hai",(36,03),hostile
MONSTER: 'o',"goblin",(37,03),hostile
MONSTER: 'o',"goblin",(38,03),hostile
MONSTER: 'o',"goblin",(39,04),hostile
MONSTER: 'o',"Uruk-hai",(48,09),hostile
MONSTER: 'o',"goblin",(48,10),hostile
MONSTER: 'o',"goblin",(48,11),hostile
MONSTER: 'o',"Uruk-hai",(35,16),hostile
MONSTER: 'o',"Uruk-hai",(36,17),hostile
MONSTER: 'o',"goblin",(37,17),hostile
MONSTER: 'o',"goblin",(38,17),hostile
MONSTER: 'o',"goblin",(39,16),hostile
MONSTER: 'o',"Uruk-hai",(26,09),hostile
MONSTER: 'o',"goblin",(26,10),hostile
MONSTER: 'o',"goblin",(26,11),hostile
#
# The "locate" level for the quest.
#
# Here you have to infiltrate the Goblins' Cave to go
# further towards your assigned quest.
#
MAZE: "E-locate",' '
FLAGS: hardfloor
GEOMETRY:center,center
MAP
.. .... ...... ... ....... ..
.. ......S... .......... ..... ........ ....
.. .. ... . ......... .. . ..... ....
.. .. . ..... .. . .. .....
.... . .. .. S .. ..
.... S .. .. .... .. ..
..... ... .. .. ........ .. ..
...... ...... ... .. ............ ... ...
.... .. .... .... ........................S....S......
.. .. .. ... ........................ ..
.. .. .. ........................ ..
.... .... .. ........................ ..
...... .. .. ... .................... ..
.... .... .. ..... ............ ..
.. .. .. .. ... .S ............ .... ...
.. .. .............. .... ............ .... .. .....
... .. .. .... ..... .. ....
.............. ...... .....
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'o', 'O'
# Dungeon Description
REGION:(00,00,75,19),unlit,"ordinary"
# Doors
DOOR:closed,(15,02)
DOOR:closed,(18,06)
DOOR:closed,(35,15)
DOOR:closed,(45,05)
DOOR:closed,(59,09)
DOOR:closed,(64,09)
# Stairs
STAIR:(01,01),up
STAIR:(45,01),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"pit",(13,10)
TRAP:"spiked pit",(45,03)
TRAP:"board",(41,16)
TRAP:"magic",(60,09)
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'o',"Uruk-hai",(40,10),hostile
MONSTER:'o',"Uruk-hai",(41,10),hostile
MONSTER:'o',"Uruk-hai",(42,10),hostile
MONSTER:'o',"Uruk-hai",(43,10),hostile
MONSTER:'o',"goblin",(44,10),hostile
MONSTER:'o',"goblin",(45,10),hostile
MONSTER:'o',"goblin",(40,11),hostile
MONSTER:'o',"goblin",(41,11),hostile
MONSTER:'o',"goblin",(42,11),hostile
MONSTER:'o',"goblin",(43,11),hostile
MONSTER:'o',"goblin",(44,11),hostile
MONSTER:'o',"goblin",(45,11),hostile
MONSTER:'o',"goblin",(41,12),hostile
MONSTER:'o',"goblin",(42,12),hostile
MONSTER:'o',"goblin",(43,12),hostile
MONSTER:'o',"goblin",(44,12),hostile
MONSTER:'o',"goblin",random,hostile
MONSTER:'o',random,random,hostile
MONSTER:'O',random,random,hostile
MONSTER:'O',"ogre",(42,13),hostile
MONSTER:'O',"ogre",(43,13),hostile
MONSTER:'O',"ogre",(44,13),hostile
MONSTER:'O',"ogre",random,hostile
WALLIFY
#
# The "goal" level for the quest.
#
# Here you meet The Goblin King your nemesis monster. You have to
# defeat The Goblin King in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "E-goal", ' '
GEOMETRY:center,center
MAP
... ...
..........................................................................
... + ...
. ............ ....... . ....... .
. ............................. . ........ .........S.. .
. ............ . ...... . . . ....... .. .
. ......... . .... + . ... . .. .
. S . ......... .S. .S............... .
. ... . ... . ......... . .
. ........ .....S.+.......+....\....+........+. .
. ... ... S ......... .. ..... .
. .. ......... .. ...... .
. ....... ... + .... .... .......... .
. .............. .. . ...... .. ............. .
. ............. . .......... ...... .
... + ...
..........................................................................
... ...
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'o', 'O'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
STAIR:(19,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:'(',"crystal ball",(37,10),blessed,0,"The Palantir of Westernesse"
OBJECT:'(',"chest",(37,10)
OBJECT:random,random,(36,09)
OBJECT:random,random,(36,10)
OBJECT:random,random,(36,11)
OBJECT:random,random,(37,09)
OBJECT:random,random,(37,11)
OBJECT:random,random,(38,09)
OBJECT:random,random,(38,10)
OBJECT:random,random,(38,11)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# doors
DOOR:locked,(12,08)
DOOR:closed,(22,10)
DOOR:locked,(24,10)
DOOR:closed,(25,11)
DOOR:closed,(32,10)
DOOR:closed,(37,03)
DOOR:closed,(37,07)
DOOR:closed,(37,13)
DOOR:closed,(37,16)
DOOR:closed,(42,10)
DOOR:locked,(46,08)
DOOR:closed,(51,10)
DOOR:locked,(53,08)
DOOR:closed,(65,05)
# Random monsters.
MONSTER:'o',"Goblin King",(37,10),hostile
MONSTER:'o',"Uruk-hai",(36,09),hostile
MONSTER:'o',"Uruk-hai",(36,10),hostile
MONSTER:'o',"Uruk-hai",(36,11),hostile
MONSTER:'o',"Uruk-hai",(37,09),hostile
MONSTER:'o',"Uruk-hai",(37,11),hostile
MONSTER:'o',"Uruk-hai",(38,09),hostile
MONSTER:'o',"goblin",(38,10),hostile
MONSTER:'o',"goblin",(38,11),hostile
MONSTER:'o',"goblin",(02,02),hostile
MONSTER:'o',"goblin",(71,02),hostile
MONSTER:'o',"goblin",(02,16),hostile
MONSTER:'o',"goblin",(71,16),hostile
MONSTER:'o',"Uruk-hai",random,hostile
MONSTER:'o',"Uruk-hai",random,hostile
MONSTER:'o',"goblin",random,hostile
MONSTER:'o',"goblin",random,hostile
MONSTER:'o',random,random,hostile
MONSTER:'o',random,random,hostile
MONSTER:'O',"ogre",(03,02),hostile
MONSTER:'O',"ogre",(72,02),hostile
MONSTER:'O',"ogre",(03,17),hostile
MONSTER:'O',"ogre",(72,17),hostile
MONSTER:'O',"ogre",(41,10),hostile
MONSTER:'O',"ogre",(33,09),hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',random,random,hostile
WALLIFY
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "E-filla" , ' '
INIT_MAP: '.' , ' ', true, true, random, true
NOMAP
# Random Monsters
RANDOM_MONSTERS: 'o', 'O'
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'o', "goblin", random, hostile
MONSTER: 'o', "goblin", random, hostile
MONSTER: 'o', "goblin", random, hostile
MONSTER: 'o', "goblin", random, hostile
MONSTER: 'o', "Uruk-hai", random, hostile
MONSTER: 'o', random, random, hostile
MONSTER: 'O', "ogre", random, hostile
MAZE: "E-fillb" , ' '
INIT_MAP: '.' , ' ', true, true, random, true
NOMAP
# Random Monsters
RANDOM_MONSTERS: 'o', 'O'
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'o', "goblin", random, hostile
MONSTER: 'o', "Uruk-hai", random, hostile
MONSTER: 'o', "Uruk-hai", random, hostile
MONSTER: 'o', "Uruk-hai", random, hostile
MONSTER: 'o', random, random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile