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Text File  |  1993-01-24  |  13KB  |  367 lines

  1. #    SCCS Id: @(#)Elf.des    3.1    91/12/24
  2. #    Copyright (c) 1989 by Jean-Christophe Collet
  3. #    Copyright (c) 1991 by M. Stephenson
  4. # NetHack may be freely redistributed.  See license for details.
  5. #
  6. #    The "start" level for the quest.
  7. #
  8. #    Here you meet your (besieged) class leader, Earendil/Elwing
  9. #    and receive your quest assignment.
  10. #
  11. MAZE: "E-start",' '
  12. FLAGS: noteleport,hardfloor
  13. GEOMETRY:center,center
  14. MAP
  15. .................................... . .....................................
  16. ................................... ... ....................................
  17. .................................... . .....................................
  18. ................................... ... ....................................
  19. .................................... . .....................................
  20. ..............................}}}}}}}.}}}}}}}...............................
  21. ............................}}}|----...----|}}}.............................
  22. ...........................}}|--...........--|}}............................
  23. .................... . . . }|-...............-|} . . . .....................
  24. ................... . . . .}|.................|}. . . . ....................
  25. ............................................................................
  26. ................... . . . .}|.................|}. . . . ....................
  27. .................... . . . }|-...............-|} . . . .....................
  28. ...........................}}|--...........--|}}............................
  29. ............................}}}|----...----|}}}.............................
  30. ..............................}}}}}}}.}}}}}}}...............................
  31. .................................... . .....................................
  32. ................................... ... ....................................
  33. .................................... . .....................................
  34. ................................... ... ....................................
  35. ENDMAP
  36. # Random Monsters
  37. RANDOM_MONSTERS: 'o', 'O'
  38. # Dungeon Description
  39. REGION:(00,00,75,19),lit,"ordinary"
  40. # Stairs
  41. STAIR:(40,13),down
  42. # Portal arrival point
  43. BRANCH:(00,14,00,14),(0,0,0,0)
  44. # Altar
  45. ALTAR:(37,10),chaos,altar
  46. # Earendil/Elwing
  47. MONSTER:'@',"Earendil",(37,10)
  48. # The treasure of Earendil/Elwing
  49. OBJECT:'(',"chest",(37,10)
  50. # elf guards for the audience chamber
  51. MONSTER:'@',"High-elf",(38,09)
  52. MONSTER:'@',"High-elf",(38,10)
  53. MONSTER:'@',"High-elf",(38,11)
  54. MONSTER:'@',"High-elf",(36,09)
  55. MONSTER:'@',"High-elf",(36,10)
  56. MONSTER:'@',"High-elf",(36,11)
  57. MONSTER:'@',"High-elf",(37,09)
  58. MONSTER:'@',"High-elf",(37,11)
  59. # Non diggable walls
  60. NON_DIGGABLE:(00,00,75,19)
  61. # traps
  62. # One pit at each cardinal point.
  63. TRAP:"pit",(37,05)
  64. TRAP:"pit",(46,10)
  65. TRAP:"pit",(37,15)
  66. TRAP:"pit",(28,10)
  67. TRAP:random,random
  68. TRAP:random,random
  69. # Monsters on siege duty.
  70. MONSTER: 'o',"Uruk-hai",(35,04),hostile
  71. MONSTER: 'o',"Uruk-hai",(36,03),hostile
  72. MONSTER: 'o',"goblin",(37,03),hostile
  73. MONSTER: 'o',"goblin",(38,03),hostile
  74. MONSTER: 'o',"goblin",(39,04),hostile
  75. MONSTER: 'o',"Uruk-hai",(48,09),hostile
  76. MONSTER: 'o',"goblin",(48,10),hostile
  77. MONSTER: 'o',"goblin",(48,11),hostile
  78. MONSTER: 'o',"Uruk-hai",(35,16),hostile
  79. MONSTER: 'o',"Uruk-hai",(36,17),hostile
  80. MONSTER: 'o',"goblin",(37,17),hostile
  81. MONSTER: 'o',"goblin",(38,17),hostile
  82. MONSTER: 'o',"goblin",(39,16),hostile
  83. MONSTER: 'o',"Uruk-hai",(26,09),hostile
  84. MONSTER: 'o',"goblin",(26,10),hostile
  85. MONSTER: 'o',"goblin",(26,11),hostile
  86.  
  87. #
  88. #    The "locate" level for the quest.
  89. #
  90. #    Here you have to infiltrate the Goblins' Cave to go
  91. #    further towards your assigned quest.
  92. #
  93.  
  94. MAZE: "E-locate",' '
  95. FLAGS: hardfloor
  96. GEOMETRY:center,center
  97. MAP
  98.                                                                             
  99.  ..       ....            ......            ...        .......         ..   
  100.   ..     ......S...     ..........         .....       ........       ....  
  101.    ..    .. ...   .    ......... ..          .           .....       ....   
  102.     ..  ..        .      .....    ..         .             ..       .....   
  103.      ....         .         ..     ..        S               ..        ..   
  104.     ....          S        ..       ..      ....               ..      ..   
  105.     .....        ...      ..         ..    ........              ..    ..   
  106.    ......      ......   ...           ..  ............           ...  ...   
  107.     ....      .. ....   ....       ........................S....S......     
  108.        ..    ..   ..     ...     ........................         ..        
  109.         ..  ..          ..       ........................          ..       
  110.   ....   ....          ..         ........................         ..       
  111.  ......   ..          ..    ...    ....................           ..        
  112.   ....   ....        ..    .....    ............                 ..         
  113.    ..   ..  ..      ..       ...  .S    ............          ....     ...  
  114.    .. ..     ..............    ....      ............      ....  ..   ..... 
  115.     ...                   ..            ..     ....    .....      ..   .... 
  116.                            ..............         ......           .....    
  117.                                                                             
  118. ENDMAP
  119. # Random Monsters
  120. RANDOM_MONSTERS: 'o', 'O'
  121. # Dungeon Description
  122. REGION:(00,00,75,19),unlit,"ordinary"
  123. # Doors
  124. DOOR:closed,(15,02)
  125. DOOR:closed,(18,06)
  126. DOOR:closed,(35,15)
  127. DOOR:closed,(45,05)
  128. DOOR:closed,(59,09)
  129. DOOR:closed,(64,09)
  130. # Stairs
  131. STAIR:(01,01),up
  132. STAIR:(45,01),down
  133. # Non diggable walls
  134. NON_DIGGABLE:(00,00,75,19)
  135. # Objects
  136. OBJECT:random,random,random
  137. OBJECT:random,random,random
  138. OBJECT:random,random,random
  139. OBJECT:random,random,random
  140. OBJECT:random,random,random
  141. OBJECT:random,random,random
  142. OBJECT:random,random,random
  143. OBJECT:random,random,random
  144. OBJECT:random,random,random
  145. OBJECT:random,random,random
  146. OBJECT:random,random,random
  147. OBJECT:random,random,random
  148. OBJECT:random,random,random
  149. OBJECT:random,random,random
  150. OBJECT:random,random,random
  151. # Random traps
  152. TRAP:"pit",(13,10)
  153. TRAP:"spiked pit",(45,03)
  154. TRAP:"board",(41,16)
  155. TRAP:"magic",(60,09)
  156. TRAP:random,random
  157. TRAP:random,random
  158. # Random monsters.
  159. MONSTER:'o',"Uruk-hai",(40,10),hostile
  160. MONSTER:'o',"Uruk-hai",(41,10),hostile
  161. MONSTER:'o',"Uruk-hai",(42,10),hostile
  162. MONSTER:'o',"Uruk-hai",(43,10),hostile
  163. MONSTER:'o',"goblin",(44,10),hostile
  164. MONSTER:'o',"goblin",(45,10),hostile
  165. MONSTER:'o',"goblin",(40,11),hostile
  166. MONSTER:'o',"goblin",(41,11),hostile
  167. MONSTER:'o',"goblin",(42,11),hostile
  168. MONSTER:'o',"goblin",(43,11),hostile
  169. MONSTER:'o',"goblin",(44,11),hostile
  170. MONSTER:'o',"goblin",(45,11),hostile
  171. MONSTER:'o',"goblin",(41,12),hostile
  172. MONSTER:'o',"goblin",(42,12),hostile
  173. MONSTER:'o',"goblin",(43,12),hostile
  174. MONSTER:'o',"goblin",(44,12),hostile
  175. MONSTER:'o',"goblin",random,hostile
  176. MONSTER:'o',random,random,hostile
  177. MONSTER:'O',random,random,hostile
  178. MONSTER:'O',"ogre",(42,13),hostile
  179. MONSTER:'O',"ogre",(43,13),hostile
  180. MONSTER:'O',"ogre",(44,13),hostile
  181. MONSTER:'O',"ogre",random,hostile
  182.  
  183. WALLIFY
  184.  
  185. #
  186. #    The "goal" level for the quest.
  187. #
  188. #    Here you meet The Goblin King your nemesis monster.  You have to
  189. #    defeat The Goblin King in combat to gain the artifact you have
  190. #    been assigned to retrieve.
  191. #
  192.  
  193. MAZE: "E-goal", ' '
  194. GEOMETRY:center,center
  195. MAP
  196.                                                                             
  197.   ...                                                                  ...  
  198.  .......................................................................... 
  199.   ...                                +                                 ...  
  200.    .     ............     .......    .                   .......        .   
  201.    .  .............................  .       ........   .........S..    .   
  202.    .   ............    .  ......     .       .      .    .......   ..   .   
  203.    .     .........     .   ....      +       . ...  .               ..  .   
  204.    .        S          .         .........   .S.    .S...............   .   
  205.    .  ...   .     ...  .         .........          .                   .   
  206.    . ........    .....S.+.......+....\....+........+.                   .   
  207.    .  ...         ...    S       .........           ..      .....      .   
  208.    .                    ..       .........            ..      ......    .   
  209.    .      .......     ...            +       ....    ....    .......... .   
  210.    . ..............  ..              .      ......  ..  .............   .   
  211.    .     .............               .     ..........          ......   .   
  212.   ...                                +                                 ...  
  213.  .......................................................................... 
  214.   ...                                                                  ...  
  215.                                                                             
  216. ENDMAP
  217. # Random Monsters
  218. RANDOM_MONSTERS: 'o', 'O'
  219. # Dungeon Description
  220. REGION:(00,00,75,19),lit,"ordinary"
  221. # Stairs
  222. STAIR:(19,10),up
  223. # Non diggable walls
  224. NON_DIGGABLE:(00,00,75,19)
  225. # Objects
  226. OBJECT:'(',"crystal ball",(37,10),blessed,0,"The Palantir of Westernesse"
  227. OBJECT:'(',"chest",(37,10)
  228. OBJECT:random,random,(36,09)
  229. OBJECT:random,random,(36,10)
  230. OBJECT:random,random,(36,11)
  231. OBJECT:random,random,(37,09)
  232. OBJECT:random,random,(37,11)
  233. OBJECT:random,random,(38,09)
  234. OBJECT:random,random,(38,10)
  235. OBJECT:random,random,(38,11)
  236. OBJECT:random,random,random
  237. OBJECT:random,random,random
  238. OBJECT:random,random,random
  239. OBJECT:random,random,random
  240. OBJECT:random,random,random
  241. # Random traps
  242. TRAP:random,random
  243. TRAP:random,random
  244. TRAP:random,random
  245. TRAP:random,random
  246. TRAP:random,random
  247. TRAP:random,random
  248. # doors
  249. DOOR:locked,(12,08)
  250. DOOR:closed,(22,10)
  251. DOOR:locked,(24,10)
  252. DOOR:closed,(25,11)
  253. DOOR:closed,(32,10)
  254. DOOR:closed,(37,03)
  255. DOOR:closed,(37,07)
  256. DOOR:closed,(37,13)
  257. DOOR:closed,(37,16)
  258. DOOR:closed,(42,10)
  259. DOOR:locked,(46,08)
  260. DOOR:closed,(51,10)
  261. DOOR:locked,(53,08)
  262. DOOR:closed,(65,05)
  263. # Random monsters.
  264. MONSTER:'o',"Goblin King",(37,10),hostile
  265. MONSTER:'o',"Uruk-hai",(36,09),hostile
  266. MONSTER:'o',"Uruk-hai",(36,10),hostile
  267. MONSTER:'o',"Uruk-hai",(36,11),hostile
  268. MONSTER:'o',"Uruk-hai",(37,09),hostile
  269. MONSTER:'o',"Uruk-hai",(37,11),hostile
  270. MONSTER:'o',"Uruk-hai",(38,09),hostile
  271. MONSTER:'o',"goblin",(38,10),hostile
  272. MONSTER:'o',"goblin",(38,11),hostile
  273. MONSTER:'o',"goblin",(02,02),hostile
  274. MONSTER:'o',"goblin",(71,02),hostile
  275. MONSTER:'o',"goblin",(02,16),hostile
  276. MONSTER:'o',"goblin",(71,16),hostile
  277. MONSTER:'o',"Uruk-hai",random,hostile
  278. MONSTER:'o',"Uruk-hai",random,hostile
  279. MONSTER:'o',"goblin",random,hostile
  280. MONSTER:'o',"goblin",random,hostile
  281. MONSTER:'o',random,random,hostile
  282. MONSTER:'o',random,random,hostile
  283. MONSTER:'O',"ogre",(03,02),hostile
  284. MONSTER:'O',"ogre",(72,02),hostile
  285. MONSTER:'O',"ogre",(03,17),hostile
  286. MONSTER:'O',"ogre",(72,17),hostile
  287. MONSTER:'O',"ogre",(41,10),hostile
  288. MONSTER:'O',"ogre",(33,09),hostile
  289. MONSTER:'O',"ogre",random,hostile
  290. MONSTER:'O',"ogre",random,hostile
  291. MONSTER:'O',random,random,hostile
  292.  
  293. WALLIFY
  294.  
  295. #
  296. #    The "fill" levels for the quest.
  297. #
  298. #    These levels are used to fill out any levels not occupied by specific
  299. #    levels as defined above. "filla" is the upper filler, between the
  300. #    start and locate levels, and "fillb" the lower between the locate
  301. #    and goal levels.
  302. #
  303.  
  304. MAZE: "E-filla" , ' '
  305. INIT_MAP: '.' , ' ', true, true, random, true
  306. NOMAP
  307. # Random Monsters
  308. RANDOM_MONSTERS: 'o', 'O'
  309. #
  310. STAIR: random, up
  311. STAIR: random, down
  312. #
  313. OBJECT: random, random, random
  314. OBJECT: random, random, random
  315. OBJECT: random, random, random
  316. OBJECT: random, random, random
  317. OBJECT: random, random, random
  318. OBJECT: random, random, random
  319. OBJECT: random, random, random
  320. #
  321. TRAP: random, random
  322. TRAP: random, random
  323. TRAP: random, random
  324. TRAP: random, random
  325. #
  326. MONSTER: 'o', "goblin", random, hostile
  327. MONSTER: 'o', "goblin", random, hostile
  328. MONSTER: 'o', "goblin", random, hostile
  329. MONSTER: 'o', "goblin", random, hostile
  330. MONSTER: 'o', "Uruk-hai", random, hostile
  331. MONSTER: 'o', random, random, hostile
  332. MONSTER: 'O', "ogre", random, hostile
  333.  
  334. MAZE: "E-fillb" , ' '
  335. INIT_MAP: '.' , ' ', true, true, random, true
  336. NOMAP
  337. # Random Monsters
  338. RANDOM_MONSTERS: 'o', 'O'
  339. #
  340. STAIR: random, up
  341. STAIR: random, down
  342. #
  343. OBJECT: random, random, random
  344. OBJECT: random, random, random
  345. OBJECT: random, random, random
  346. OBJECT: random, random, random
  347. OBJECT: random, random, random
  348. OBJECT: random, random, random
  349. OBJECT: random, random, random
  350. OBJECT: random, random, random
  351. OBJECT: random, random, random
  352. OBJECT: random, random, random
  353. OBJECT: random, random, random
  354. #
  355. TRAP: random, random
  356. TRAP: random, random
  357. TRAP: random, random
  358. TRAP: random, random
  359. #
  360. MONSTER: 'o', "goblin", random, hostile
  361. MONSTER: 'o', "Uruk-hai", random, hostile
  362. MONSTER: 'o', "Uruk-hai", random, hostile
  363. MONSTER: 'o', "Uruk-hai", random, hostile
  364. MONSTER: 'o', random, random, hostile
  365. MONSTER: 'O', "ogre", random, hostile
  366. MONSTER: 'O', "ogre", random, hostile
  367.